Skilltest done for a character artist position at Naughty Dog. It’s a personal interpretation of their character Eddy Raja from Uncharted. I followed their spec about polycount and the end bust is around 16k tris because of a very detailed facial topology. I created one 2048 map for diffuse, specular, ambient occlusion and normal map. All the textures are hand painted with custom brushes, no photo source has been used. Rendered in realtime inside Marmoset Toolbag.
Software used: Maya, Zbrush, XNormal, Photoshop, Marmoset Toolbag.